

They don't always know the solutions to your problems, but they can usually point you in the right direction or give you some ideas. When you're given an objective like "find this missing person," or you come to a dead end in a quest with no idea what to do next, the amazing and utterly mind-blowing thing is that you can almost always talk to the random, ambient NPCs for suggestions or advice. The game includes a PDA system with GPS tracking for quests with obvious destinations (like when a stalker uploads specific coordinates to your PDA), but a lot of quests go completely unmarked, leaving it up to you to explore and figure things out for yourself. Even having a lot of previous experience with the series, it still took me a little while to get the hang of things again.

You either have to know all of this stuff already, either from playing previous STALKER games or by actually reading the manual, or else figure it out on your own. Call of Pripyat's introduction gives you next to nothing in the way of tutorials explaining how the game actually works - there's no message that pops up telling you "these are anomalies, and they will f**k you up," or NPCs telling you "this is how you use a detector to find artifacts." It doesn't tell you how important different resistances are, how "handling" differs from recoil or accuracy stats on weapons, or that equipment can deteriorate to the point that their stats decrease and weapons start jamming. The effective FOV is calculated by using both of these two values.īy default, the game uses a base FOV of 65.0 and a weapon scaling of 1.0.I'm a bit of a STALKER veteran, having played Shadow of Chernobyl twice and Clear Sky once, but it's been about five or six years since the last time I played either one, and I'd almost forgotten how vague and unforgiving these games can be. Note that the game uses two FOV values: A vertical base FOV and a scaling factor which also affects the “size” of the weapon. Start the MWRSPFovFixGUI.exe to configure the mod (might require .NET runtime 3.1.0).

It allows changing the FOV of the singleplayer campaign, including the size of the weapon model.Įxtract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"). The Modern Warfare Remastered - Singleplayer FOV Fix (MWRSPFovFix) is a mod for Modern Warfare Remastered.
